New guide: making routes, spawn and turnaround variants, calling patterns and headcodes Tag: Agent |
Add a screenshot of a route being built; a new route already has its first spawn variant Tag: Agent |
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Build routes last, once your [[Signals in the map editor|signals and next signals]] are done: a route follows the next signals. | Build routes last, once your [[Signals in the map editor|signals and next signals]] are done: a route follows the next signals. | ||
[[File:Map editor route.png|thumb|none|700px|A route on the example map: Connect trains with headcode 2E start at the siding's shunt signal S1, take the branch at A, and end at platform 2 of Example Central. The blue line on the map shows the path; the green ring is where trains appear and the orange ring where they end.]] | |||
== Making a route == | == Making a route == | ||
In the '''Routes''' tab, press '''+''' (New route). Then fill in: | In the '''Routes''' tab, press '''+''' (New route). Then fill in: | ||
* '''Id''': a short name of its own. | * '''Id''': a short name of its own. The editor fills one in, such as R001. | ||
* '''Operator''': Connect, Express, AirLink, Waterline or Metro. Trains show it, and a game's traffic settings use it. | * '''Operator''': Connect, Express, AirLink, Waterline or Metro. Trains show it, and a game's traffic settings use it. | ||
* '''Name''': a longer name, such as ''Stepford Central – Airport''. Only the editor shows it. | * '''Name''': a longer name, such as ''Stepford Central – Airport''. Only the editor shows it. | ||
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=== Building a spawn variant === | === Building a spawn variant === | ||
A new route already has one spawn variant. Press '''+ Spawn''' to add another. | |||
# Give it a '''Headcode''' (see [[#Headcodes|below]]). | # Give it a '''Headcode''' (see [[#Headcodes|below]]). | ||
# Set its '''Spawn signal''': press the pick button and click the signal on the map. On the official map, every route starts at a shunt signal leading out of a siding or depot. | # Set its '''Spawn signal''': press the pick button beside it and click the signal on the map. On the official map, every route starts at a shunt signal leading out of a siding or depot. | ||
# Now build the path. Next to the last signal in the list: | # Now build the path. Next to the last signal in the list: | ||
#* '''Follow line''' adds signals along the line until it reaches a junction or the end. | #* '''Follow line''' adds signals along the line until it reaches a junction or the end. | ||
#* At a junction, click one of the '''Next:''' suggestions to choose a way. | #* At a junction, click one of the '''Next:''' suggestions to choose a way. | ||
#* Or press the pick button and click the signals on the map, in order. | #* Or press the pick button and click the signals on the map, in order. | ||
# Keep going until the path reaches its end: a buffer stop, or a platform trains can't go on from. | # Keep going until the path reaches its end: a buffer stop, or a platform trains can't go on from. The editor marks it '''Terminus''' and sums the path up underneath, such as ''1 path; terminates at Example Central P2''. | ||
Each step must follow the signals' next signals. If it doesn't, the Check tab warns you, and the game will look for its own way along the track. | Each step must follow the signals' next signals. If it doesn't, the Check tab warns you, and the game will look for its own way along the track. | ||
To let trains take more than one way at a junction, use the '''Also:''' suggestions, or the branch pick button, to add another way from the same signal. | To let trains take more than one way at a junction, use the '''Also:''' suggestions, or the branch pick button, to add another way from the same signal. In the picture, '''+ A2''' under A would let these trains go straight on as well. | ||
=== Calling at stations === | === Calling at stations === | ||
Routes in the map editor: Difference between revisions
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