New guide: a tour of the map editor (signing in, your maps, tools, shortcuts, saving) |
Match the released editor: Your maps is a list, and there is no comment tool or AI assistant yet Tag: Agent |
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== Your maps == | == Your maps == | ||
The first thing you see is | The first thing you see is '''Your maps''', a list of the maps you've saved. You can come back to it at any time with '''Open''' (Ctrl+O). | ||
[[File:Map editor your maps.png|thumb|none|700px|Your maps, with one map. Click its name to open it.]] | |||
* | * Click a map's name to open it. The buttons beside it download it as a map file or delete it. | ||
* '''New map''' starts a blank map. | |||
* '''Open file''' adds a map file (<code>.sg</code>) that you or someone else downloaded. | * '''Open file''' adds a map file (<code>.sg</code>) that you or someone else downloaded. | ||
* '''Back to the map''' returns to the map you have open. | |||
You can keep up to 25 maps. | You can keep up to 25 maps. | ||
== The screen == | == The screen == | ||
[[File:Map editor screen.png|thumb|none|700px|The editor with a signal selected: the tools on the left, the map in the middle, and the signal's settings in the Inspector on the right.]] | |||
* '''The toolbar''' runs along the top: New, Open, Save, Save copy, Publish, Download, undo and redo, view settings, and '''Test'''. | * '''The toolbar''' runs along the top: New, Open, Save, Save copy, Publish, Download, undo and redo, view settings, and '''Test'''. | ||
* '''The tools''' are down the left side. Each has a key, shown below. | * '''The tools''' are down the left side. Each has a key, shown below. | ||
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| B || Draw zone border || Click corners to outline a zone. | | B || Draw zone border || Click corners to outline a zone. | ||
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* '''Preview''' (the ` key) hides everything the editor adds, such as ids and selection marks, and shows the map exactly as the game draws it. | * '''Preview''' (the ` key) hides everything the editor adds, such as ids and selection marks, and shows the map exactly as the game draws it. | ||
* '''View''' in the toolbar shows the map as one zone's player sees it: that zone's borders, labels and controllable signals. | * '''View''' in the toolbar shows the map as one zone's player sees it: that zone's borders, labels and controllable signals. | ||
[[File:Map editor example map.png|thumb|none|700px|The example map in the editor, with ids shown (I).]] | |||
[[File:Map editor preview.png|thumb|none|700px|The same map in Preview (`): exactly what players see.]] | |||
== Saving == | == Saving == | ||
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* '''Download''' saves the map as last saved as a <code>.sg</code> map file. Only signaller.org can read inside it, but anyone can open it in their own editor with '''Open file'''. | * '''Download''' saves the map as last saved as a <code>.sg</code> map file. Only signaller.org can read inside it, but anyone can open it in their own editor with '''Open file'''. | ||
== | == Guides == | ||
The guides use one small example map throughout, '''Example Junction''': two lines and a branch that crosses one of them on the flat. | |||
# [[Building a map]]: the order to work in, and drawing the track | # [[Building a map]]: the order to work in, and drawing the track | ||
# [[Signals in the map editor]]: placing signals, their settings and next signals | # [[Signals in the map editor]]: placing signals, their settings and next signals | ||
Map editor: Difference between revisions
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