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Routes in the map editor: Difference between revisions

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Revision as of 13:45, 9 October 2026 by 4shveil (talk | contribs) (Add a screenshot of a route being built; a new route already has its first spawn variant)

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New guide: making routes, spawn and turnaround variants, calling patterns and headcodes
Tag: Agent
 
Add a screenshot of a route being built; a new route already has its first spawn variant
Tag: Agent
 
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Build routes last, once your [[Signals in the map editor|signals and next signals]] are done: a route follows the next signals.
Build routes last, once your [[Signals in the map editor|signals and next signals]] are done: a route follows the next signals.
[[File:Map editor route.png|thumb|none|700px|A route on the example map: Connect trains with headcode 2E start at the siding's shunt signal S1, take the branch at A, and end at platform 2 of Example Central. The blue line on the map shows the path; the green ring is where trains appear and the orange ring where they end.]]


== Making a route ==
== Making a route ==
In the '''Routes''' tab, press '''+''' (New route). Then fill in:
In the '''Routes''' tab, press '''+''' (New route). Then fill in:


* '''Id''': a short name of its own.
* '''Id''': a short name of its own. The editor fills one in, such as R001.
* '''Operator''': Connect, Express, AirLink, Waterline or Metro. Trains show it, and a game's traffic settings use it.
* '''Operator''': Connect, Express, AirLink, Waterline or Metro. Trains show it, and a game's traffic settings use it.
* '''Name''': a longer name, such as ''Stepford Central – Airport''. Only the editor shows it.
* '''Name''': a longer name, such as ''Stepford Central – Airport''. Only the editor shows it.
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=== Building a spawn variant ===
=== Building a spawn variant ===
# Press '''+ Spawn'''.
A new route already has one spawn variant. Press '''+ Spawn''' to add another.
 
# Give it a '''Headcode''' (see [[#Headcodes|below]]).
# Give it a '''Headcode''' (see [[#Headcodes|below]]).
# Set its '''Spawn signal''': press the pick button and click the signal on the map. On the official map, every route starts at a shunt signal leading out of a siding or depot.
# Set its '''Spawn signal''': press the pick button beside it and click the signal on the map. On the official map, every route starts at a shunt signal leading out of a siding or depot.
# Now build the path. Next to the last signal in the list:
# Now build the path. Next to the last signal in the list:
#* '''Follow line''' adds signals along the line until it reaches a junction or the end.
#* '''Follow line''' adds signals along the line until it reaches a junction or the end.
#* At a junction, click one of the '''Next:''' suggestions to choose a way.
#* At a junction, click one of the '''Next:''' suggestions to choose a way.
#* Or press the pick button and click the signals on the map, in order.
#* Or press the pick button and click the signals on the map, in order.
# Keep going until the path reaches its end: a buffer stop, or a platform trains can't go on from.
# Keep going until the path reaches its end: a buffer stop, or a platform trains can't go on from. The editor marks it '''Terminus''' and sums the path up underneath, such as ''1 path; terminates at Example Central P2''.


Each step must follow the signals' next signals. If it doesn't, the Check tab warns you, and the game will look for its own way along the track.
Each step must follow the signals' next signals. If it doesn't, the Check tab warns you, and the game will look for its own way along the track.


To let trains take more than one way at a junction, use the '''Also:''' suggestions, or the branch pick button, to add another way from the same signal.
To let trains take more than one way at a junction, use the '''Also:''' suggestions, or the branch pick button, to add another way from the same signal. In the picture, '''+ A2''' under A would let these trains go straight on as well.


=== Calling at stations ===
=== Calling at stations ===

Latest revision as of 13:45, 9 October 2026